EN

Unfinity (unf)

#435 ⸱ Uncommon ⸱ English
Pair o' Dice Lost

Variations : 1

Parts

Pair o' Dice Lost

Instant
Roll two six-sided dice. Return any number of cards with total mana value X or less from your graveyard to your hand, where X is the total of those results. Exile Pair o' Dice Lost.

 

The Astrotorium is a zero-waste facility, meaning it deals with zero of its waste.

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Modern
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Oathbreaker
Vintage

Rulings

2022-10-07

Results can be numbers not ordinarily possible on a six-sided die. Spells like Scooch can change the result to 0 or 7, for example.

 

2022-10-07

Some effects may modify the result of a die roll. This may be part of the instruction to roll a die, or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications.

 

2022-10-07

If Pair o' Dice Lost resolves, it will be exiled, even if you don't return any cards to your hand.

 

2022-10-07

If a die is rerolled, the original roll essentially never happened: it doesn't cause any abilities to trigger, and no effect that cares about die rolls will consider it.

 

2022-10-07

Pair o' Dice Lost doesn't target any of the cards in the graveyard. You choose which cards you're returning to your hand, if any, after rolling the dice.

 

2022-10-07

Each die is identified by the number of faces it has. A six-sided die is a die with six equally likely outcomes: 1, 2, 3, 4, 5, and 6. The roll must be fair. Although physical dice are recommended, digital substitutes are allowed except in cases where the physical die is required for the effect.

 

2022-10-07

You can return any number of cards with mana value 0 (such as land cards) from your graveyard to your hand regardless of the results.

 

2022-10-07

Something in the game must tell you to roll a die. If you roll a die for any other reason (to simulate a coin flip, to choose pizza toppings, to create alternate timelines), that roll doesn't count.

 

2022-10-07

If an ability triggers "whenever you roll a die," it will trigger whenever you roll any die, including the planar die. This is a change from previous Un- rules. Some abilities use the result to determine part of the effect. If you get a non-numerical result (currently just the planar die, but the future is long), that part of the effect won't do anything.

 

Market Pricing

 NormalFoil
Low$4.79
Median$7.75
High$50.00
Market$6.26
Direct Low$8.59
Buy at TCGPlayer

Other Printings