Visions (vis)

#15 ⸱ Uncommon ⸱ English
Peace Talks

Variations

Parts

Peace Talks

Sorcery
This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.

 

"By the tongues of a thousand serpents, this time I do not lie." —Ahmahz il Kin, Suq'Ata diplomat

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Modern
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Oathbreaker
Predh
Premodern
Vintage

Rulings

2004-10-04

Can be cast after your attack.

 

2004-10-04

It affects the current turn and the next turn. This could affect the same player twice if they have two turns in a row, or it could affect different players. In a multiplayer game it affects exactly two turns, not a full round of turns.

 

2006-02-01

Doesn’t skip the Combat Phase, just renders creatures unable to attack.

 

2016-06-08

Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.

 

Market Pricing

 NormalFoil
Low$0.10
Median$0.30
High$39.99
Market$0.26
Direct Low
Buy at TCGPlayer

Other Printings

 NormalFoil
Multiverse Gift Box