War of the Spark (war) | ||
#115 ⸱ Uncommon ⸱ English |
![]() Variations— Parts— | Bolt BendThis spell costs Change the target of target spell or ability with a single target.
LegalitiesLegal Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Pioneer Standard Standardbrawl Timeless Vintage Not Legal Oldschool Pauper Paupercommander Penny Predh Premodern RulingsTo determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
If a spell or ability targets multiple things, you can't target it with Bolt Bend, even if all but one of those targets have become illegal.
Once you announce that you're casting Bolt Bend, no player may take actions until the spell has been paid for. Notably, opponents can't try to change whether you control a creature with power 4 or greater.
The single target that the target spell or ability targets doesn't have to be a creature you control with power 4 or greater.
If a spell or ability targets the same player or object multiple times, you can't target it with Bolt Bend.
Once you've cast Bolt Bend, losing control of all creatures with power 4 or greater won't affect the spell or cause you to pay more mana.
You don't choose the new target for the spell or ability until Bolt Bend resolves. You must change the target if possible. However, you can't change the target to an illegal target. If there are no legal targets to choose from, the target isn't changed. It doesn't matter if the original target has somehow become illegal itself.
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