War of the Spark (war) | ||
#229 ⸱ Uncommon ⸱ English |
![]() Variations— Parts— | Dovin, Hand of ControlArtifact, instant, and sorcery spells your opponents cast cost −1 : Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.
LegalitiesNot Legal Alchemy Future Oldschool Pauper Paupercommander Penny Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Explorer Gladiator Historic Legacy Modern Oathbreaker Pioneer Timeless Vintage RulingsOnce Dovin’s loyalty ability resolves, the damage prevention continues to apply even if Dovin leaves the battlefield.
In a multiplayer game, if you leave the game after Dovin’s last ability resolves but before your next turn begins, its effect lasts until your next turn would have begun. It neither expires immediately nor lasts indefinitely.
Dovin’s loyalty ability can target any permanent an opponent controls, not just one that can deal or be dealt damage.
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