War of the Spark (war) | ||
#150 ⸱ Uncommon ⸱ French |
![]() Variations— Parts— | Arlinn, voix de la meuteChaque créature que vous contrôlez qui est un loup ou un loup-garou arrive sur le champ de bataille avec un marqueur +1/+1 supplémentaire sur elle.-2 : Créez un jeton de créature 2/2 verte Loup.
LegalitiesLegal Duel Brawl Legacy Modern Pioneer Vintage Explorer Historic Timeless Commander Gladiator Oathbreaker Not Legal Penny Predh Future Pauper Alchemy Standard Oldschool Premodern Standardbrawl Paupercommander RulingsA creature that’s a Wolf or Werewolf enters the battlefield with one +1/+1 counter if it would otherwise enter with no +1/+1 counters.
If Arlinn leaves the battlefield before her last ability resolves, most likely because she only had 2 loyalty when you activated the ability, the Wolf token won’t enter the battlefield with a +1/+1 counter.
A creature that’s both a Wolf and a Werewolf receives only one additional +1/+1 counter from Arlinn’s ability.
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