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#587 ⸱ Common ⸱ English |
![]() Variations— Parts— | Lake SilencioStill Point in Time — All spells have split second. (As long as a spell with split second is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Whenever chaos ensues, Lake Silencio deals 6 damage to target creature an opponent controls. If a creature dealt damage this way would die this turn, exile it instead.
LegalitiesNot Legal Duel Brawl Penny Predh Future Legacy Modern Pauper Alchemy Pioneer Vintage Explorer Historic Standard Timeless Commander Gladiator Oldschool Premodern Oathbreaker Standardbrawl Paupercommander RulingsAfter a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
Players may turn face-down creatures face up while a spell with split second is on the stack.
If a triggered ability causes the planar controller to planeswalk away from Lake Silencio, its ability no longer gives spells split second and players can respond to spells and abilities as normal.
If the resolution of a triggered ability involves casting a spell, that spell can't be cast if a spell with split second is on the stack.
Casting a spell with split second won't affect spells and abilities that are already on the stack.
Players still get priority while a spell with split second is on the stack; their options are just limited to mana abilities and certain special actions.
Split second doesn't stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
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