Worldwake (wwk)

#116 ⸱ Uncommon ⸱ Japanese
巨森の精霊信者

Variations

Parts

巨森の精霊信者

クリーチャー — エルフ・シャーマン・同盟者
1 / 1
:あなたがコントロールする土地1つを対象とする。それはターン終了時までX/Xのエレメンタル・クリーチャーになる。Xはあなたがコントロールする同盟者の総数に等しい。 それは土地でもある。

 

彼は森に助言を求め、地を召喚してその目的を成す。

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Oldschool
Pauper
Paupercommander
Pioneer
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Modern
Oathbreaker
Penny
Predh
Vintage

Rulings

2010-03-01

When a land becomes a creature, that doesn't count as having a creature enter. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters won't trigger.

 

2010-03-01

A land that becomes a creature may be affected by "summoning sickness." You can't attack with it or use any of its abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature.

 

2010-03-01

The value of X is determined as Vastwood Animist's activated ability resolves. The power and toughness of the Elemental won't change if the number of Allies you control changes later in the turn.

 

2010-03-01

If you control no Allies when the ability resolves, the land becomes a 0/0 creature and is put into its owner's graveyard as a state-based action. However, since Vastwood Animist is itself an Ally, the land will usually be at least a 1/1.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings