Alchemy: Tarkir (ytdm) | ||
| #10 ⸱ Uncommon ⸱ English | ||
![]() Variations— Parts— | Dragonblood Twins2 / 2 Double team Flurry — Whenever you cast your second spell each turn, until end of turn, this creature has base power and toughness 4/4 and gains flying.
LegalitiesLegal Alchemy Brawl Gladiator Historic Timeless Not Legal Commander Duel Future Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Vintage Rulings— | Market Pricing
Printings
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