Zendikar (zen)

#218 ⸱ Rare ⸱ English
Magosi, the Waterveil

Variations

Parts

Magosi, the Waterveil

Land
This land enters tapped.
: Add .
, : Put an eon counter on this land. Skip your next turn.
, Remove an eon counter from this land and return it to its owner's hand: Take an extra turn after this one.

 

 

 

Legalities

Legal
Duel
Penny
Predh
Legacy
Modern
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Future
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2009-10-01

If you somehow activate Magosi’s third and fourth abilities during the same turn, the effects will cancel each other out. The turn you skip is the next one you would take, which is the turn created by Magosi’s fourth ability. It doesn’t matter in which order the abilities resolved.

 

2009-10-01

You return Magosi to its owner’s hand as part of the cost to activate its fourth ability. If Magosi has more than one eon counter on it, you can’t activate the ability, untap it, then activate it again.

 

2009-10-01

If you take an extra turn in a Two-Headed Giant game, you entire team takes the extra turn.

 

2009-10-01

You can activate Magosi’s fourth ability only if it has an eon counter on it.

 

2009-10-01

As Magosi’s third ability resolves, you’ll skip your next turn even if you don’t put an eon counter on Magosi (because it’s left the battlefield by then, perhaps).

 

Market Pricing

 NormalFoil
Low$4.50
Median$7.03
High$69.93
Market$6.08
Direct Low$4.74
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Other Printings