Zendikar (zen)

#195 ⸱ Common ⸱ Portuguese
Aparelhagem de Aventura

Variations

Parts

Aparelhagem de Aventura

Artefato — Equipamento
Aterragem — Toda vez que um terreno entra no campo de batalha sob o seu controle, a criatura equipada recebe +2/+2 até o final do turno.
Equipar (: Anexe a uma criatura alvo que você controla. Equipe somente quando puder jogar um feitiço.)

 

Acessórios básicos de um explorador num mundo selvagem.

 

 

 

Legalities

Legal
Alchemy
Brawl
Commander
Duel
Explorer
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pauper
Paupercommander
Pioneer
Predh
Standard
Standardbrawl
Timeless
Vintage
Not Legal
Oldschool
Penny
Premodern

Rulings

2009-10-01

If Adventuring Gear leaves the battlefield before its landfall ability resolves, the creature it was attached to at the time it left the battlefield gets +2/+2. If it wasn't attached to a creature at that time, nothing gets the bonus.

 

2009-10-01

The landfall ability gives +2/+2 to the creature that's equipped by Adventuring Gear at the time that ability resolves. It doesn't matter what creature Adventuring Gear was attached to (if any) when it triggered. That bonus remains with that creature even if Adventuring Gear leaves the battlefield or becomes attached to a different creature later in the turn.

 

2024-11-08

A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.

 

2024-11-08

A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.

 

2024-11-08

Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings