Zendikar Rising (znr) | ||
#83 ⸱ Uncommon ⸱ English |
![]() Variations— Parts— | Sure-Footed Infiltrator2 / 3 Tap another untapped Rogue you control: This creature can't be blocked this turn. Whenever this creature deals combat damage to a player, draw a card.
LegalitiesNot Legal Alchemy Future Oldschool Pauper Paupercommander Penny Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Explorer Gladiator Historic Legacy Modern Oathbreaker Pioneer Timeless Vintage RulingsOnce a creature has blocked Sure-Footed Infiltrator, activating its first ability won't cause it to become unblocked or remove that blocking creature from combat.
You can tap any other untapped Rogue you control, including one you haven't controlled continuously since the beginning of your most recent turn, to pay the cost of Sure-Footed Infiltrator's first ability.
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