Zendikar Rising (znr)

#314 ⸱ Mythic ⸱ French
Ange de la Destinée

Variations : 1

Parts

Ange de la Destinée

Créature : ange et clerc
2 / 6
Vol, double initiative
À chaque fois qu'une créature que vous contrôlez inflige des blessures de combat à un joueur, ce joueur et vous gagnez chacun autant de points de vie.
Au début de votre étape de fin, si vous avez au moins 15 points de vie de plus que votre total de points de vie de départ, chaque joueur que l'Ange de la Destinée a attaqué ce tour-ci perd la partie.

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Legacy
Modern
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Predh
Future
Pauper
Alchemy
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2020-09-25

If a creature you control somehow deals combat damage to you (most likely because its combat damage was redirected), you gain twice that much life as a single life-gaining event.

 

2020-09-25

In a Two-Headed Giant game, Angel of Destiny's last ability can trigger as long as your team's life total is greater than your team's starting life total by 15 or more life.

 

2020-09-25

All first-strike combat damage is dealt at the same time, and, separately, all regular combat damage is dealt at the same time. If one of those amounts of combat damage is enough to cause the player being dealt damage to lose the game, Angel of Destiny's first triggered ability has you gain life, but the other player has already lost the game and can't gain life.

 

2020-09-25

If Angel of Destiny leaves the battlefield before your end step, its last ability won't trigger and won't cause a player to lose the game, even if Angel of Destiny attacked that player earlier.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings