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Tenth Edition (10e)

#284★ ⸱ Uncommon ⸱ English
Overrun

Variations : 1

Parts

Overrun

Sorcery
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)

 

Nature doesn't walk.

 

 

 

Legalities

Legal
Alchemy
Brawl
Commander
Duel
Explorer
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Vintage
Not Legal
Oldschool
Pauper
Paupercommander

Rulings

2009-10-01

Overrun affects only creatures you control at the time it resolves. It won't affect creatures that come under your control later in the turn.

 

Market Pricing

 NormalFoil
Low$0.25
Median$0.40
High$3.13
Market$0.31
Direct Low
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Other Printings

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Commander 2015$0.32
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