Tenth Edition (10e) | ||
#117 ⸱ Rare ⸱ French |
Variations— Parts— | Arrêt du tempsTerminez le tour. (Retirez de la partie tous les sorts et capacités sur la pile, y compris cette carte. Le joueur dont c'est le tour se défausse de ses cartes jusqu'à sa taille de main maximale. Les blessures disparaissent et les effets « ce tour » et « jusqu'à la fin du tour » se terminent.)
LegalitiesLegal Duel Brawl Penny Predh Future Legacy Modern Alchemy Pioneer Vintage Explorer Historic Standard Timeless Commander Gladiator Oathbreaker Standardbrawl Not Legal Pauper Oldschool Premodern Paupercommander RulingsEnding the turn this way means the following things happen in order: 1) All spells and abilities on the stack are exiled. This includes Time Stop, though it will continue to resolve. It also includes spells and abilities that can't be countered. 2) All attacking and blocking creatures are removed from combat. 3) State-based actions are checked. No player gets priority, and no triggered abilities are put onto the stack. 4) The current phase and/or step ends. The game skips straight to the cleanup step. The cleanup step happens in its entirety.
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