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Double Masters (2xm)

#288 ⸱ Common ⸱ English
Skinwing

Variations

Parts : 7

Skinwing

Artifact — Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +2/+2 and has flying.
Equip

 

 

 

Legalities

Not Legal
Standardbrawl
Brawl
Future
Alchemy
Pioneer
Historic
Standard
Gladiator
Oldschool
Premodern
Historicbrawl
Explorer
Timeless
Legal
Duel
Penny
Legacy
Modern
Pauper
Vintage
Commander
Paupercommander
Predh
Oathbreaker

Rulings

2020-08-07

Like other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.

 

Market Pricing

 NormalFoil
Low$0.02
Median$0.20
High$5.00
Market$0.09
Direct Low
Buy at TCGPlayer

Other Printings