Double Masters (2xm) | ||
#304 ⸱ Common ⸱ English |
Variations— Parts— | Tumble MagnetTumble Magnet enters the battlefield with three charge counters on it. , Remove a charge counter from Tumble Magnet: Tap target artifact or creature.
LegalitiesLegal Duel Penny Legacy Modern Pauper Vintage Commander Paupercommander Predh Oathbreaker Not Legal Brawl Future Alchemy Pioneer Historic Standard Gladiator Oldschool Premodern Historicbrawl Explorer Timeless Standardbrawl RulingsOnce Tumble Magnet has run out of charge counters, it remains on the battlefield.
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