Double Masters (2xm) | ||
#4 ⸱ Common ⸱ English |
Variations— Parts— | Angel of the Dawn3 / 3 Flying When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
LegalitiesLegal Duel Penny Legacy Modern Pauper Pioneer Vintage Historic Commander Gladiator Historicbrawl Paupercommander Explorer Oathbreaker Timeless Brawl Not Legal Brawl Future Alchemy Standard Oldschool Premodern Predh Timeless Standardbrawl RulingsAngel of the Dawn's triggered ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't get +1/+1 or gain vigilance.
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