Double Masters (2xm) | ||
#234 ⸱ Mythic ⸱ Japanese |
![]() Variations— Parts— | 殴打頭蓋生体武器(この装備品が戦場に出たとき、黒の0/0の細菌・クリーチャー・トークンを1体生成し、その後これをそれにつける。) 装備しているクリーチャーは+4/+4の修整を受け警戒と絆魂を持つ。 装備
LegalitiesLegal Duel Predh Legacy Modern Vintage Commander Oathbreaker Not Legal Brawl Penny Future Pauper Alchemy Pioneer Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsLike other Equipment, each Equipment with living weapon has an equip cost. You can pay this cost to attach an Equipment to another creature you control. Once the Germ token is no longer equipped, it will be put into your graveyard and subsequently cease to exist, unless another effect raises its toughness above 0.
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