Warhammer 40,000 Commander (40k) | ||
| #127 ⸱ Rare ⸱ Japanese | ||
![]() Variations— Parts— | 異端審問官アイゼンホーン2 / 3 各ターンであなたの最初のカードを引くに際し、あなたはそれを公開してもよい。これによりあなたがインスタントやソーサリーであるカードを公開するたび、「ケルバエル」という名前で飛行を持つ黒の4/4の伝説のデーモン・クリーチャー・トークン1体を生成する。 異端審問官アイゼンホーンがプレイヤー1人に戦闘ダメージを与えるたび、その点数に等しい回数の調査を行う。(手掛かり・トークン1つを生成する。(それは、「
LegalitiesLegal Duel Legacy Vintage Commander Oathbreaker Not Legal Brawl Penny Predh Future Modern Pauper Alchemy Pioneer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsIt's important to reveal the first card you draw each turn (or choose not to reveal it) before it is mixed with the other cards in your hand. You look at the card as you draw it before choosing whether to reveal it.
If the card leaves your hand before Inquisitor Eisenhorn's triggered ability resolves, you'll still create a Cherubael token.
You don't have to reveal a drawn card if you don't wish to create a Cherubael token.
Multiple card draws are always treated as a sequence of individual card draws. For example, if you haven't drawn any cards yet during a turn and cast a spell that instructs you to draw three cards, you'll draw them one at a time. Only the first card drawn this way may be revealed with Inquisitor Eisenhorn's ability.
If you reveal a card this way, it remains revealed until Inquisitor Eisenhorn's triggered ability finishes resolving.
You can reveal an instant or sorcery card this way on any turn to create a token, not just your own, if it's the first card you've drawn that turn.
If an effect puts a card into your hand without using the word "draw," the card wasn't drawn.
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