Fifth Edition (5ed) | ||
#212 ⸱ Common ⸱ Portuguese |
Variations— Parts— | Sede de SangueIf target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.
LegalitiesNot Legal Standardbrawl Brawl Future Modern Alchemy Pioneer Historic Standard Gladiator Historicbrawl Explorer Timeless Legal Duel Penny Legacy Pauper Vintage Commander Oldschool Premodern Paupercommander Predh Oathbreaker RulingsHas changed slightly in functionality, with the old continuous nature of the toughness reduction gone away; the toughness change remains static. For example, if you have three Swamps and Nightmare on the battlefield and then cast Blood Lust on it, it will become 7/1. If one of your Swamps is subsequently destroyed, your Nightmare will become 6/0 and be put in the graveyard.
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