Classic Sixth Edition (6ed) | ||
| #146 ⸱ Rare ⸱ German | ||
![]() Variations— Parts— | Nachtmahr* / * Fliegend Die Stärke und Widerstandskraft des Nachtmahrs ist gleich der Anzahl der Sümpfe, die Du kontrollierst.
LegalitiesLegal Alchemy Brawl Commander Duel Gladiator Historic Legacy Modern Oathbreaker Oldschool Penny Pioneer Predh Premodern Timeless Vintage Not Legal Future Pauper Paupercommander Standard Standardbrawl RulingsIf you control 0 swamps, then the Nightmare has 0 toughness and will be put into its owner’s graveyard as a state-based action right before the next player gains priority.
Nightmare’s power and toughness changes as the number of Swamps you control changes.
Nightmare’s ability counts all lands you control with the subtype Swamp, not just ones named Swamp.
The ability that defines Nightmare’s power and toughness works everywhere, not just on the battlefield.
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