Masters 25 (a25) | ||
#97 ⸱ Uncommon ⸱ English |
Variations— Parts— | Mesmeric Fiend1 / 1 When Mesmeric Fiend enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card. When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.
LegalitiesNot Legal Alchemy Brawl Explorer Future Gladiator Historic Modern Oldschool Pioneer Standard Standardbrawl Timeless Legal Commander Duel Legacy Oathbreaker Pauper Paupercommander Penny Predh Premodern Vintage RulingsIf Mesmeric Fiend leaves the battlefield before its first ability has resolved, its second ability will trigger and do nothing. Then its first ability will resolve and exile a nonland card from the target opponent's hand indefinitely.
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