Assassin's Creed (acr)

#4 ⸱ Uncommon ⸱ English
Fall of the First Civilization

Variations

Parts

Fall of the First Civilization

Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You and target opponent each draw two cards.
II — Exile target artifact an opponent controls.
III — Each player chooses three nonland permanents they control. Destroy all other nonland permanents.

 

 

 

Legalities

Legal
Duel
Legacy
Modern
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Penny
Predh
Future
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2024-07-05

If the target of Fall of the First Civilization’s first chapter ability is an illegal target as the ability tries to resolve, it won’t resolve and none of its effects will happen. No player will draw cards.

 

Market Pricing

 NormalFoil
Low$0.03
Median$0.20
High$10.18
Market$0.11
Direct Low$0.10
Buy at TCGPlayer

Other Printings