Assassin's Creed (acr) | ||
| #289 ⸱ Common ⸱ French | ||
![]() Variations— Parts— | Fendeuse de crânesQuand la Fendeuse de crânes arrive sur le champ de bataille, créez un jeton de créature 1/1 noire Assassin avec la menace, puis attachez-lui la Fendeuse de crânes. La créature équipée gagne +1/+0. Équipement
LegalitiesLegal Duel Penny Legacy Modern Pauper Vintage Commander Oathbreaker Paupercommander Not Legal Brawl Predh Future Alchemy Pioneer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl RulingsThe Assassin token that you create enters the battlefield as a 1/1 creature. Any abilities that trigger when a creature with a certain power enters the battlefield will see the token enter as a 1/1 creature. Static abilities that affect the Assassin's power and toughness may change this.
No player may take any actions between the time you create the Assassin token and the time Headsplitter becomes attached to it.
If the triggered ability causes two Assassins to be created (due to an effect such as that of Doubling Season), Headsplitter becomes attached to one of them.
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