Assassin's Creed (acr)

#28 ⸱ Uncommon ⸱ Italian
Furto Minore

Variations

Parts

Furto Minore

Stregoneria
Corsa acrobatica (Puoi lanciare questa magia pagando il suo costo di corsa acrobatica se hai inflitto danno da combattimento a un giocatore in questo turno con un Assassino o un comandante.)
Guarda le prime due carte del grimorio di un avversario bersaglio ed esiliale a faccia in giù. Puoi giocare quelle carte fintanto che rimangono esiliate e puoi spendere mana di qualsiasi tipo per lanciarle. Crea una pedina Tesoro.

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Future
Gladiator
Historic
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Modern
Oathbreaker
Vintage

Rulings

2024-07-05

Once an Assassin creature or commander you control deals combat damage to a player in a turn, you can cast spells for their freerunning costs for the rest of that turn. It doesn’t matter what happens to that Assassin or commander after that.

 

2024-07-05

If you leave the game, the cards remain exiled face down indefinitely. No player may look at them.

 

2024-07-05

You pay all costs and follow all normal timing rules for cards played this way. For example, if one of the exiled cards is a land card, you may play it only during your main phase while the stack is empty.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Printings

 NormalFoil
Assassin's Creed