Aether Revolt (aer) | ||
| #102 ⸱ Common ⸱ Japanese | ||
![]() Variations— Parts— | 霊気運用者3 / 3 霊気運用者が戦場に出たとき、あなたは 霊気運用者が攻撃するたび、あなたは
LegalitiesLegal Duel Penny Legacy Modern Pauper Pioneer Vintage Commander Oathbreaker Paupercommander Not Legal Brawl Predh Future Alchemy Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl RulingsSome spells and abilities that give you
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
If an effect says you get one or more
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
Some triggered abilities that state that you "may pay" a certain amount of
If a spell or ability with one or more targets states that you "may pay" some amount of
Some triggered abilities state that you "may pay" a certain amount of
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