Aether Revolt (aer) | ||
| #104 ⸱ Mythic ⸱ Korean | ||
![]() Variations— Parts— | 에테르바람 도마뱀7 / 7 돌진 에테르바람 도마뱀이 전장에 들어오거나 공격할 때마다, 당신은 당신이 조종하는 생물 한 개당
LegalitiesLegal Duel Penny Legacy Modern Pioneer Vintage Commander Oathbreaker Not Legal Brawl Predh Future Pauper Alchemy Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsAbilities that trigger "whenever you get one or more
The triggered ability triggers both when Aetherwind Basker enters the battlefield and whenever it attacks. You don't have to choose only one.
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
Some spells and abilities that give you
If a spell or ability with one or more targets states that you "may pay" some amount of
If an effect says you get one or more
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
Some triggered abilities state that you "may pay" a certain amount of
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
Some triggered abilities that state that you "may pay" a certain amount of
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