Descomissionar

Variations

Parts

Descomissionar

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Destrua o artefato ou encantamento alvo.
Revolta — Se uma permanente que você controlava deixou o campo de batalha neste turno, você ganha 3 pontos de vida.

 

"O principal defeito desse modelo é sua vulnerabilidade a repetidos golpes fortes."

 

 

 

Legalities

Legal
Duel
Legacy
Modern
Pauper
Pioneer
Vintage
Commander
Oathbreaker
Paupercommander
Not Legal
Brawl
Penny
Predh
Future
Alchemy
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl

Rulings

2017-02-09

Tokens that leave the battlefield will satisfy a revolt ability.

 

2017-02-09

If Decommission destroys a permanent you control, it will enable its own revolt ability and you'll gain 3 life.

 

2017-02-09

Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to.

 

2017-02-09

Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.

 

2017-02-09

Energy counters aren't permanents. Paying won't satisfy a revolt ability.

 

2017-02-09

If the target artifact or enchantment becomes an illegal target, Decommission doesn't resolve and none of its effects happen. You won't gain life.

 

Market Pricing

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Market
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