Aether Revolt (aer) | ||
| #125 ⸱ Common ⸱ Traditional Chinese | ||
![]() Variations— Parts— | 紡絲精兵2 / 2 延勢(此生物能阻擋具飛行異能的生物。) 反抗~當紡絲精兵進戰場時,若本回合中曾有由你操控的永久物離開戰場,則抽一張牌。
LegalitiesNot Legal Alchemy Brawl Future Gladiator Historic Oldschool Penny Predh Premodern Standard Standardbrawl Timeless Legal Commander Duel Legacy Modern Oathbreaker Pauper Paupercommander Pioneer Vintage RulingsRevolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.
Tokens that leave the battlefield will satisfy a revolt ability.
Energy counters aren't permanents. Paying
All cards in the Aether Revolt set with triggered revolt abilities use an intervening "if" clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.
Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to.
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