Triumphierender Abenteurer

Variations : 1

Parts

Triumphierender Abenteurer

Kreatur — Mensch, Ritter
1 / 1
Todesberührung
Solange es dein Zug ist, hat der Triumphierende Abenteurer Erstschlag.
Immer wenn der Triumphierende Abenteurer angreift, wage dich ins Gewölbe. (Betritt den ersten Raum oder rücke in den nächsten Raum vor.)

 

 

 

Legalities

Legal
Duel
Penny
Legacy
Modern
Pioneer
Vintage
Explorer
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Brawl
Predh
Future
Pauper
Alchemy
Historic
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2021-07-23

Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.

 

2021-07-23

A player may only have one dungeon in the command zone at a time.

 

2021-07-23

The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.

 

2021-07-23

If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.

 

2021-07-23

Dungeons are removed from the game as a state-based action.

 

2021-07-23

Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.

 

2021-07-23

Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.

 

2021-07-23

To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

 

2021-07-23

Moving into a dungeon room will cause its room ability to trigger.

 

2021-07-23

You can only move forward (well, downward) in a dungeon, never backwards or sideways.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings