Adventures in the Forgotten Realms (afr) | ||
| #33 ⸱ Uncommon ⸱ German | ||
![]() Variations— Parts— | Tragbares LochWenn das Tragbare Loch ins Spiel kommt, schicke eine bleibende Karte deiner Wahl mit Manabetrag 2 oder weniger, die kein Land ist und die ein Gegner kontrolliert, ins Exil, bis das Tragbare Loch das Spiel verlässt.
LegalitiesLegal Duel Brawl Legacy Modern Pioneer Vintage Historic Timeless Commander Gladiator Oathbreaker Not Legal Penny Predh Future Pauper Alchemy Standard Oldschool Premodern Standardbrawl Paupercommander RulingsIf a token is exiled this way, it will cease to exist and won't return to the battlefield.
We recommend keeping your Bag of Holding far, far away.
If Portable Hole leaves the battlefield before its ability resolves, the target permanent won't be exiled.
If an Aura is exiled this way, its owner chooses what it will enchant as it returns to the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to a permanent with shroud, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in exile for the rest of the game.
Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
| Market Pricing
Printings
| |||||||||||||||||||||||||||||||||










