Adventures in the Forgotten Realms (afr) | ||
#132 ⸱ Uncommon ⸱ English |
Variations— Parts : 1 | Battle Cry Goblin2 / 2 : Goblins you control get +1/+0 and gain haste until end of turn. Pack tactics — Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.
LegalitiesLegal Duel Brawl Legacy Modern Pioneer Vintage Explorer Historic Timeless Commander Gladiator Oathbreaker Not Legal Penny Predh Future Pauper Alchemy Standard Oldschool Premodern Standardbrawl Restricted Paupercommander RulingsBattle Cry Goblin's activated ability will affect only Goblins you control as it resolves. If you activate it before attacking and then create a Goblin with its triggered ability during combat, the Goblin you create will not get +1/+0.
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