Adventures in the Forgotten Realms (afr) | ||
#137 ⸱ Uncommon ⸱ English |
Variations— Parts— | Critical HitTarget creature gains double strike until end of turn. When you roll a natural 20, return Critical Hit from your graveyard to your hand. (A natural 20 is a roll that displays 20 on the die.)
LegalitiesNot Legal Standardbrawl Pauper Oldschool Premodern Paupercommander Penny Future Brawl Alchemy Standard Predh Timeless Legal Duel Brawl Penny Future Legacy Modern Alchemy Pioneer Vintage Historic Standard Commander Gladiator Historicbrawl Explorer Oathbreaker Timeless Rulings— | Market Pricing
Other Printings— |