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Adventures in the Forgotten Realms (afr)

#153 ⸱ Common ⸱ English
Kick in the Door

Variations

Parts : 3

Kick in the Door

Sorcery
Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.)

 

"We tried your way. Now we do it my way!" —Jym, barbarian of Baldur's Gate

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Penny
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Explorer
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pauper
Paupercommander
Penny
Pioneer
Timeless
Vintage

Rulings

2021-07-23

A player may only have one dungeon in the command zone at a time.

 

Market Pricing

 NormalFoil
Low$0.01
Median$0.25
High$2.70
Market$0.18
Direct Low
Buy at TCGPlayer

Other Printings