Adventures in the Forgotten Realms (afr) | ||
#153 ⸱ Common ⸱ English |
Variations— Parts : 3 | Kick in the DoorPut a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.)
LegalitiesLegal Duel Brawl Legacy Modern Pauper Pioneer Vintage Explorer Historic Timeless Commander Gladiator Oathbreaker Paupercommander Not Legal Penny Predh Future Alchemy Standard Oldschool Premodern Standardbrawl RulingsA player may only have one dungeon in the command zone at a time.
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