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Adventures in the Forgotten Realms (afr)

#153 ⸱ Common ⸱ English
Kick in the Door

Variations

Parts : 3

Kick in the Door

Sorcery
Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.)

 

"We tried your way. Now we do it my way!" —Jym, barbarian of Baldur's Gate

 

 

 

Legalities

Legal
Duel
Brawl
Legacy
Modern
Pauper
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Oathbreaker
Paupercommander
Not Legal
Penny
Predh
Future
Alchemy
Standard
Oldschool
Premodern
Standardbrawl

Rulings

2021-07-23

A player may only have one dungeon in the command zone at a time.

 

Market Pricing

 NormalFoil
Low$0.01
Median$0.15
High$4.99
Market$0.03
Direct Low$0.03
Buy at TCGPlayer

Other Printings