Adventures in the Forgotten Realms (afr) | ||
#153 ⸱ Common ⸱ English |
![]() Variations— Parts : 3 | Kick in the DoorPut a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.)
LegalitiesNot Legal Alchemy Future Oldschool Penny Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Explorer Gladiator Historic Legacy Modern Oathbreaker Pauper Paupercommander Penny Pioneer Timeless Vintage RulingsA player may only have one dungeon in the command zone at a time.
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