Adventures in the Forgotten Realms (afr) | ||
#168 ⸱ Common ⸱ English |
Variations— Parts— | You Come to the Gnoll CampChoose one — • Intimidate Them — Up to two target creatures can't block this turn. • Fend Them Off — Target creature gets +3/+1 until end of turn.
LegalitiesLegal Duel Brawl Penny Future Legacy Modern Pauper Alchemy Pioneer Vintage Historic Standard Commander Gladiator Historicbrawl Paupercommander Explorer Oathbreaker Timeless Not Legal Oldschool Premodern Penny Future Brawl Standard Predh Alchemy Timeless Standardbrawl RulingsCasting this spell and choosing the Intimidate Them mode after blockers have been declared won't change or undo any blocks.
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