Adventures in the Forgotten Realms (afr) | ||
#178 ⸱ Common ⸱ English |
![]() Variations— Parts— | Compelled DuelTarget creature gets +3/+3 until end of turn and must be blocked this turn if able.
LegalitiesNot Legal Alchemy Future Oldschool Penny Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Explorer Gladiator Historic Legacy Modern Oathbreaker Pauper Paupercommander Pioneer Timeless Vintage RulingsIf each creature the defending player controls can't block for any reason (such as being tapped), then the affected creature isn't blocked. If there's a cost associated with blocking the affected creature, the defending player isn't forced to pay that cost, so it doesn't have to be blocked in that case either.
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