Adventures in the Forgotten Realms (afr) | ||
#178 ⸱ Common ⸱ English |
Variations— Parts— | Compelled DuelTarget creature gets +3/+3 until end of turn and must be blocked this turn if able.
LegalitiesNot Legal Standardbrawl Oldschool Premodern Penny Future Brawl Alchemy Standard Predh Timeless Legal Duel Brawl Penny Future Legacy Modern Pauper Alchemy Pioneer Vintage Historic Standard Commander Gladiator Historicbrawl Paupercommander Explorer Oathbreaker Timeless RulingsIf each creature the defending player controls can't block for any reason (such as being tapped), then the affected creature isn't blocked. If there's a cost associated with blocking the affected creature, the defending player isn't forced to pay that cost, so it doesn't have to be blocked in that case either.
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