Adventures in the Forgotten Realms (afr) | ||
#183 ⸱ Common ⸱ English |
Variations— Parts : 4 | Find the PathEnchant land When Find the Path enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) Enchanted land has ": Add ."
LegalitiesNot Legal Standardbrawl Alchemy Historic Oldschool Premodern Historicbrawl Penny Future Brawl Standard Predh Timeless Legal Duel Brawl Penny Future Legacy Modern Pauper Pioneer Vintage Standard Commander Gladiator Paupercommander Explorer Oathbreaker Timeless RulingsTo venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
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