Adventures in the Forgotten Realms (afr) | ||
#183 ⸱ Common ⸱ English |
Variations— Parts : 4 | Find the PathEnchant land When Find the Path enters, venture into the dungeon. (Enter the first room or advance to the next room.) Enchanted land has ": Add ."
LegalitiesLegal Duel Legacy Modern Pauper Pioneer Vintage Explorer Timeless Commander Gladiator Oathbreaker Paupercommander Not Legal Brawl Penny Predh Future Alchemy Historic Standard Oldschool Premodern Standardbrawl RulingsTo venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
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