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Adventures in the Forgotten Realms (afr)

#183 ⸱ Common ⸱ English
Find the Path

Variations

Parts : 4

Find the Path

Enchantment — Aura
Enchant land
When Find the Path enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
Enchanted land has ": Add ."

 

 

 

Legalities

Not Legal
Standardbrawl
Alchemy
Historic
Oldschool
Premodern
Historicbrawl
Penny
Future
Brawl
Standard
Predh
Timeless
Legal
Duel
Brawl
Penny
Future
Legacy
Modern
Pauper
Pioneer
Vintage
Standard
Commander
Gladiator
Paupercommander
Explorer
Oathbreaker
Timeless

Rulings

2021-07-23

To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

 

Market Pricing

 NormalFoil
Low$0.01
Median$0.15
High$5.00
Market$0.06
Direct Low$0.02
Buy at TCGPlayer

Other Printings