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Adventures in the Forgotten Realms (afr)

#183 ⸱ Common ⸱ English
Find the Path

Variations

Parts : 4

Find the Path

Enchantment — Aura
Enchant land
When Find the Path enters, venture into the dungeon. (Enter the first room or advance to the next room.)
Enchanted land has ": Add ."

 

 

 

Legalities

Legal
Duel
Legacy
Modern
Pauper
Pioneer
Vintage
Explorer
Timeless
Commander
Gladiator
Oathbreaker
Paupercommander
Not Legal
Brawl
Penny
Predh
Future
Alchemy
Historic
Standard
Oldschool
Premodern
Standardbrawl

Rulings

2021-07-23

To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

 

Market Pricing

 NormalFoil
Low$0.01
Median$0.15
High$5.00
Market$0.04
Direct Low$0.02
Buy at TCGPlayer

Other Printings