Adventures in the Forgotten Realms (afr) | ||
#210 ⸱ Uncommon ⸱ English |
Variations— Parts : 3 | Wandering Troubadour4 / 2 At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. (Enter the first room or advance to the next room.)
LegalitiesNot Legal Standardbrawl Pauper Oldschool Premodern Penny Future Brawl Alchemy Standard Predh Timeless Legal Duel Brawl Penny Future Legacy Modern Alchemy Pioneer Vintage Historic Standard Commander Gladiator Historicbrawl Explorer Oathbreaker Timeless Restricted Paupercommander RulingsOnce you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
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