Adventures in the Forgotten Realms (afr) | ||
#210 ⸱ Uncommon ⸱ English |
![]() Variations— Parts : 3 | Wandering Troubadour4 / 2 At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. (Enter the first room or advance to the next room.)
LegalitiesNot Legal Alchemy Future Oldschool Pauper Paupercommander Penny Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Explorer Gladiator Historic Legacy Modern Oathbreaker Pioneer Timeless Vintage RulingsOnce you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
| Market Pricing
Other Printings— |