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Adventures in the Forgotten Realms (afr)

#242 ⸱ Uncommon ⸱ English
Dungeon Map

Variations

Parts : 3

Dungeon Map

Artifact
: Add .
, : Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

 

"Wait, is that a secret door? I can't tell for sure . . . there's some blood in the way."

 

 

 

Legalities

Not Legal
Standardbrawl
Pauper
Oldschool
Premodern
Paupercommander
Penny
Future
Brawl
Alchemy
Standard
Predh
Timeless
Legal
Duel
Brawl
Penny
Future
Legacy
Modern
Alchemy
Pioneer
Vintage
Historic
Standard
Commander
Gladiator
Historicbrawl
Explorer
Oathbreaker
Timeless

Rulings

2021-07-23

To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

 

Market Pricing

 NormalFoil
Low$0.10
Median$0.32
High$5.00
Market$0.22
Direct Low
Buy at TCGPlayer

Other Printings