Adventures in the Forgotten Realms (afr) | ||
#242 ⸱ Uncommon ⸱ English |
Variations— Parts : 3 | Dungeon Map: Add . , : Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
LegalitiesLegal Duel Brawl Legacy Modern Pioneer Vintage Explorer Historic Timeless Commander Gladiator Oathbreaker Not Legal Penny Predh Future Pauper Alchemy Standard Oldschool Premodern Standardbrawl Paupercommander RulingsTo venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
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