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Adventures in the Forgotten Realms (afr)

#242 ⸱ Uncommon ⸱ English
Dungeon Map

Variations

Parts : 3

Dungeon Map

Artifact
: Add .
, : Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

 

"Wait, is that a secret door? I can't tell for sure . . . there's some blood in the way."

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Pauper
Paupercommander
Penny
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Explorer
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pioneer
Timeless
Vintage

Rulings

2021-07-23

To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

 

Market Pricing

 NormalFoil
Low$0.01
Median$0.20
High$19.95
Market$0.06
Direct Low$0.03
Buy at TCGPlayer

Other Printings