Adventures in the Forgotten Realms (afr) | ||
#242 ⸱ Uncommon ⸱ English |
Variations— Parts : 3 | Dungeon Map: Add . , : Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
LegalitiesNot Legal Standardbrawl Pauper Oldschool Premodern Paupercommander Penny Future Brawl Alchemy Standard Predh Timeless Legal Duel Brawl Penny Future Legacy Modern Alchemy Pioneer Vintage Historic Standard Commander Gladiator Historicbrawl Explorer Oathbreaker Timeless RulingsTo venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
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