EN

Adventures in the Forgotten Realms (afr)

#242 ⸱ Uncommon ⸱ English
Dungeon Map

Variations

Parts : 3

Dungeon Map

Artifact
: Add .
, : Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

 

"Wait, is that a secret door? I can't tell for sure . . . there's some blood in the way."

 

 

 

Legalities

Legal
Duel
Brawl
Legacy
Modern
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Penny
Predh
Future
Pauper
Alchemy
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2021-07-23

To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.

 

Market Pricing

 NormalFoil
Low$0.10
Median$0.29
High$1.63
Market$0.24
Direct Low$0.15
Buy at TCGPlayer

Other Printings