Adventures in the Forgotten Realms (afr) | ||
#394 ⸱ Rare ⸱ English |
Variations : 1Parts : 9 | Hand of VecnaAt the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand. Equip—Pay 1 life for each card in your hand. Equip
LegalitiesLegal Oathbreaker Duel Brawl Penny Future Legacy Modern Alchemy Pioneer Vintage Historic Standard Commander Gladiator Historicbrawl Explorer Timeless Not Legal Pauper Oldschool Premodern Paupercommander Future Brawl Alchemy Standard Predh Timeless Standardbrawl RulingsHand of Vecna's triggered ability uses the number of cards in your hand as it resolves to determine the bonus the creature gets. It won't change if the number of cards in your hand changes later in the turn.
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