Adventures in the Forgotten Realms (afr) | ||
#401 ⸱ Uncommon ⸱ English |
Variations : 1Parts— | Magic MissileThis spell can't be countered. Magic Missile deals 3 damage divided as you choose among one, two, or three targets.
LegalitiesNot Legal Standardbrawl Pauper Oldschool Premodern Paupercommander Penny Future Brawl Alchemy Standard Predh Timeless Legal Duel Brawl Penny Future Legacy Modern Alchemy Pioneer Vintage Historic Standard Commander Gladiator Historicbrawl Explorer Oathbreaker Timeless RulingsYou divide the damage as you cast Magic Missile. Each target must be assigned at least 1 damage.
| Market Pricing
Other Printings
|