Adventures in the Forgotten Realms (afr) | ||
#57 ⸱ Uncommon ⸱ English |
Variations— Parts : 3 | Eccentric Apprentice2 / 2 Flying When Eccentric Apprentice enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.
LegalitiesNot Legal Standardbrawl Pauper Oldschool Premodern Penny Future Brawl Alchemy Standard Predh Timeless Legal Duel Brawl Penny Future Legacy Modern Alchemy Pioneer Vintage Historic Standard Commander Gladiator Historicbrawl Explorer Oathbreaker Timeless Restricted Paupercommander RulingsThe last ability will overwrite any previous effects that set the creature's power and toughness to specific numbers. Effects that otherwise modify the target creature's power and toughness will still apply no matter when they took effect. The same is true for +1/+1 counters.
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