Adventures in the Forgotten Realms (afr) | ||
#6 ⸱ Uncommon ⸱ English |
![]() Variations— Parts— | Cleric Class(Gain the next level as a sorcery to add its ability.) If you would gain life, you gain that much life plus 1 instead. Whenever you gain life, put a +1/+1 counter on target creature you control. When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
LegalitiesLegal Duel Brawl Legacy Modern Pioneer Vintage Explorer Historic Timeless Commander Gladiator Oathbreaker Not Legal Penny Predh Future Pauper Alchemy Standard Oldschool Premodern Standardbrawl Paupercommander RulingsIf you gain life at the same time a creature is dealt lethal damage, it dies before Cleric Class's level 2 ability can put a +1/+1 counter on it.
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