Adventures in the Forgotten Realms (afr) | ||
#71 ⸱ Common ⸱ English |
Variations— Parts : 3 | Secret Door0 / 4 Defender : Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
LegalitiesNot Legal Alchemy Future Oldschool Penny Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Explorer Gladiator Historic Legacy Modern Oathbreaker Pauper Paupercommander Pioneer Timeless Vintage RulingsIf you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
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