Adventures in the Forgotten Realms (afr) | ||
#71 ⸱ Common ⸱ English |
Variations— Parts : 3 | Secret Door0 / 4 Defender : Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
LegalitiesNot Legal Standardbrawl Oldschool Premodern Penny Future Brawl Alchemy Standard Predh Timeless Legal Duel Brawl Penny Future Legacy Modern Pauper Alchemy Pioneer Vintage Historic Standard Commander Gladiator Historicbrawl Paupercommander Explorer Oathbreaker Timeless RulingsIf you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
| Market Pricing
Other Printings— |