Adventures in the Forgotten Realms (afr) | ||
#71 ⸱ Common ⸱ English |
Variations— Parts : 3 | Secret Door0 / 4 Defender : Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
LegalitiesLegal Duel Brawl Legacy Modern Pauper Pioneer Vintage Explorer Historic Timeless Commander Gladiator Oathbreaker Paupercommander Not Legal Penny Predh Future Alchemy Standard Oldschool Premodern Standardbrawl RulingsIf you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
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