Adventures in the Forgotten Realms (afr) | ||
#95 ⸱ Uncommon ⸱ English |
Variations— Parts : 3 | Death-Priest of Myrkul2 / 2 Skeletons, Vampires, and Zombies you control get +1/+1. At the beginning of your end step, if a creature died this turn, you may pay . If you do, create a 1/1 black Skeleton creature token.
LegalitiesNot Legal Standardbrawl Pauper Alchemy Historic Oldschool Premodern Historicbrawl Penny Future Brawl Standard Predh Timeless Legal Duel Brawl Penny Future Legacy Modern Pioneer Vintage Standard Commander Gladiator Explorer Oathbreaker Timeless Restricted Paupercommander RulingsDeath-Priest of Myrkul doesn't need to have been on the battlefield when the creature died. For example, if a creature dies during combat on your turn and you cast Death-Priest of Myrkul during your second main phase, its last ability will trigger at the beginning of your end step.
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