Adventures in the Forgotten Realms (afr) | ||
| #246 ⸱ Rare ⸱ Portuguese | ||
![]() Variations— Parts : 2 | Mão de VecnaNo início do combate no seu turno, a criatura equipada ou uma criatura que você controla com o nome Vecna recebe +X/+X até o final do turno, sendo X o número de cards em sua mão. Equipar — Pague 1 ponto de vida para cada card em sua mão. Equipar
LegalitiesLegal Duel Brawl Penny Legacy Modern Pioneer Vintage Historic Timeless Commander Gladiator Oathbreaker Tlr Not Legal Predh Future Pauper Alchemy Standard Oldschool Premodern Standardbrawl Paupercommander RulingsIf you control both Vecna and Hand of Vecna equipped to another creature, you choose which creature to apply the bonus to as the triggered ability resolves.
Hand of Vecna's triggered ability uses the number of cards in your hand as it resolves to determine the bonus the creature gets. It won't change if the number of cards in your hand changes later in the turn.
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