EN

Jumpstart Arena Exclusives (ajmp)

#4 ⸱ Uncommon ⸱ English
Banishing Light

Variations

Parts

Banishing Light

Enchantment
When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.

 

Illustrated by Willian Murai

 

Legalities

Legal
Duel
Legacy
Modern
Pioneer
Vintage
Historic
Commander
Gladiator
Historicbrawl
Not Legal
Brawl
Penny
Future
Pauper
Standard
Oldschool
Premodern
Paupercommander

Rulings

2021-03-19

If an Aura is exiled this way, its owner chooses what it will enchant as it returns to the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to a permanent with shroud, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, it remains in exile for the rest of the game.

 

2021-03-19

If Banishing Light leaves the battlefield before its triggered ability resolves, the target permanent won’t be exiled.

 

2021-03-19

If a token is exiled this way, it will cease to exist and won’t return to the battlefield.

 

2021-03-19

Auras attached to the exiled permanent will be put into their owners’ graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.

 

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings (Market Pricing) : 9

 NormalFoil
Time Spiral Remastered$0.32$12.34
Kaldheim Commander$0.15$12.34
Zendikar Rising Commander$0.10$12.34
Theros Beyond Death$0.08$0.35
Commander Anthology Volume II$0.24$0.35
Commander 2015$0.12$0.35
Journey into Nyx$0.11$2.30
Friday Night Magic 2014$0.11$1.40
Magic Online Promos$0.11$1.40
Pricing data provided by TCGPlayer