Where Ancients Tread

Variations

Parts

Where Ancients Tread

Enchantment
Whenever a creature you control with power 5 or greater enters, you may have this enchantment deal 5 damage to any target.

 

"Never subtle nor cryptic is the reckoning of the mighty." —Mayael the Anima

 

 

 

Legalities

Legal
Duel
Penny
Predh
Legacy
Modern
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Future
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander
Penny

Rulings

2008-10-01

The ability checks that creature's power only once: when that creature enters. The trigger checks a creature's initial power upon being put on the battlefield, so it will take into account counters that it enters with and static abilities that may give it a continuous power boost once it's on the battlefield (such as the one on Glorious Anthem). After the creature is already on the battlefield, boosting its power with a spell (such as Giant Growth), activated ability, or triggered ability won't allow this ability to trigger; it's too late by then. Once the ability triggers, it will resolve no matter what the creature's power may become while the ability is on the stack.

 

Market Pricing

 NormalFoil
Low$0.49
Median$0.98
High$15.99
Market$0.95
Direct Low
Buy at TCGPlayer

Other Printings

 NormalFoil
Commander 2013$0.63

Pricing data provided by TCGPlayer