Apocalypse (apc) | ||
#86 ⸱ Common ⸱ English |
![]() Variations— Parts— | Strength of NightKicker Creatures you control get +1/+1 until end of turn. If this spell was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.
LegalitiesLegal Duel Penny Predh Legacy Pauper Vintage Commander Premodern Oathbreaker Paupercommander Not Legal Brawl Future Modern Alchemy Pioneer Explorer Historic Standard Timeless Gladiator Oldschool Standardbrawl Penny RulingsTo determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.
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