Joint Assault

Variations

Parts

Joint Assault

Instant
Target creature gets +2/+2 until end of turn. If it's paired with a creature, that creature also gets +2/+2 until end of turn.

 

"By my power, werewolves shall become the wolfir, our allies in combat against darkness." —Avacyn's Cursemute Decree

 

 

 

Legalities

Not Legal
Standardbrawl
Brawl
Future
Alchemy
Pioneer
Historic
Standard
Gladiator
Oldschool
Premodern
Historicbrawl
Explorer
Predh
Timeless
Legal
Duel
Penny
Legacy
Modern
Pauper
Vintage
Commander
Paupercommander
Oathbreaker

Rulings

2012-05-01

Joint Assault checks whether the target creature is paired only when it resolves. If it becomes unpaired later in the turn, neither creature will lose the bonus. Similarly, if it becomes paired later in the turn, the creature it’s paired with won’t gain the bonus.

 

Market Pricing

 NormalFoil
Low$0.01
Median$0.15
High$8.00
Market$0.03
Direct Low$0.01
Buy at TCGPlayer

Other Printings